STRING VFX

Realtime VFX Studio
Espoo, Finland

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STRING VFX

Petra: The Glory Of The Nabateans

VR Experience

STRING VFX

Flintlock: The Siege of Dawn

Game VFX

STRING VFX

Jameson – VR

Brand Experience

STRING VFX

Aurora

Realtime Demo

STRING VFX

Ramses & Nefertari: Journey to Osiris

VR Journey

STRING VFX

Orbitals

Game VFX

Coming Soon

STRING VFX

Unannounced – TopDown Shooter

Coming Soon

Coming Soon

STRING VFX

Unannounced – Anime Cooperative

Coming Soon

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Realtime VFX for games, VR and brand experiences

String VFX is a realtime visual effects studio based in Espoo, Finland. We create VFX for games, VR experiences and brand activations using Unreal Engine, Houdini and EmberGen, and we specialise in making high-end effects run in realtime on tight performance budgets.

Selected Work

Petra: The Glory Of The Nabateans

VR Experience

A highly-acclaimed VR experience where we pioneered the use of Heterogenous Volumes in Unreal for realtime volumetric dust and "djinn" magic. We overcame on-site photogrammetry challenges to deliver cinematic lighting, complex water simulations for player immersion, and civilization timelapses, all heavily optimized to run in realtime.

  • Houdini
  • Unreal Engine

Flintlock: The Siege of Dawn

Game VFX

Brought on under a tight deadline, we rapidly designed and shipped critical gameplay VFX for this Unreal title. Our work included impactful boss FX, dynamic plant-growing systems, and team identification shaders. We also integrated with the studio, establishing their VFX pipeline and mentoring their artists to build long-term capacity.

  • Houdini
  • EmberGen
  • Unreal Engine

Jameson – VR

Brand Experience

Optimization was the key challenge for this lower-end PC VR experience. We delivered high-fidelity realtime fire and water-transition effects by leveraging EmberGen's speed and custom Unreal shaders. We also designed moody, atmospheric lighting that respected a very tight performance budget.

  • EmberGen
  • Unreal Engine

Aurora

Realtime Demo

For this Unreal cinematic, we built a custom pipeline to drive large-scale dynamic events. The highlight was an entire tree-freezing sequence, driven by positional data baked from Houdini into textures. We also used Houdini Vellum for dynamic tearing simulations and baked fluid dynamics into Vertex Animation Textures (VATs) for realtime performance.

  • Houdini (Vellum, VATs)
  • Unreal Engine

Ramses & Nefertari: Journey to Osiris

VR Journey

A fast-paced, low-end PC VR project praised for its visual effects. On a tight schedule, we delivered optimized destruction simulations, atmospheric lighting, and magical glows that all ran efficiently on minimal hardware, contributing to the project's positive reception.

  • Unreal Engine
  • Houdini

Orbitals

Game VFX· Shapefarm (Kepler Interactive)

Created for Shapefarm and published by Kepler Interactive, Orbitals is a stylized sci-fi action title inspired by 80s anime. We joined during the initial pitch diorama through ship to build ~1,000 realtime VFX in Unreal Engine.

  • Unreal Engine (Niagara)
  • Houdini (Vellum)
  • Custom HLSL Shaders

Breakdown Highlights:

  • Stylized Core & Pipeline Architecture
  • Gameplay Tools & Weapon Systems
  • Creatures, Amalgams & Giants
  • Climax Boss Encounter & Climax Mechanics
  • Environmental Systems & Hazard Collage

Currently in production: 2 unannounced titles (TopDown Shooter, Anime Cooperative).

What We Do

  • Gameplay VFX for Unreal Engine

    Boss and ability effects, dynamic environment systems and team-identification shaders, designed and shipped on tight deadlines.

  • VR and XR effects

    High-fidelity effects, lighting and atmosphere optimised to run on low-end PC VR hardware.

  • Houdini-to-Unreal pipelines

    Simulations baked into textures and Vertex Animation Textures (VATs), Vellum tearing and custom pipelines for large-scale dynamic events.

  • Fire, smoke and volumetrics

    EmberGen fire and water transitions, and realtime volumetric dust and magic using Heterogeneous Volumes in Unreal.

  • Stylized and anime VFX

    Non-PBR 80s anime emulation, stepped Niagara animations, and hybrid hand-painted/procedural shading in full 3D.

  • VFX optimisation

    Profiling and optimizing large-scale particle counts and shader overdraw to fit strict realtime performance budgets.

  • Pipeline setup and mentoring

    Embedding with studios to establish their VFX pipeline and mentor their artists to build long-term capacity.

Contact

Need realtime VFX for your project?

Email: milan@stringvfx.com

String VFX · Espoo, Finland